code beautified
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		@@ -456,6 +456,21 @@ void nextStoneDraw() {
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                     motions[nextShape].color);
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}
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static void stoneJustDraw(uint8_t x, uint8_t y, shape_t shape) {
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  canvasSetPixel(x + motions[shape].draw[0].x, 
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                 y + motions[shape].draw[0].y, 
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                 motions[shape].color);
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  canvasSetPixel(x + motions[shape].draw[1].x, 
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                 y + motions[shape].draw[1].y, 
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                 motions[shape].color);
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  canvasSetPixel(x + motions[shape].draw[2].x, 
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                 y + motions[shape].draw[2].y, 
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                 motions[shape].color);
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  canvasSetPixel(x + motions[shape].draw[3].x, 
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                 y + motions[shape].draw[3].y, 
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                 motions[shape].color);
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}
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uint8_t stoneDraw() { 
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  nextStoneDraw();
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@@ -470,38 +485,12 @@ uint8_t stoneDraw() {
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      canvasIsPixelFree(stone.x + motions[stone.shape].draw[3].x, 
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                        stone.y + motions[stone.shape].draw[3].y)) {
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    // if so, draw the shape
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    canvasSetPixel(stone.x + motions[stone.shape].draw[0].x, 
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                   stone.y + motions[stone.shape].draw[0].y, 
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                   motions[stone.shape].color);
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    canvasSetPixel(stone.x + motions[stone.shape].draw[1].x, 
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                   stone.y + motions[stone.shape].draw[1].y, 
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                   motions[stone.shape].color);
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    canvasSetPixel(stone.x + motions[stone.shape].draw[2].x, 
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                   stone.y + motions[stone.shape].draw[2].y, 
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                   motions[stone.shape].color);
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    canvasSetPixel(stone.x + motions[stone.shape].draw[3].x, 
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                   stone.y + motions[stone.shape].draw[3].y, 
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                   motions[stone.shape].color);
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    stoneJustDraw(stone.x, stone.y, stone.shape);
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    res = 1;
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  }
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  return res;
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}
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static void stoneJustDraw(uint8_t x, uint8_t y, shape_t shape) {
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  canvasSetPixel(x + motions[shape].draw[0].x, 
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                 y + motions[shape].draw[0].y, 
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                 motions[shape].color);
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  canvasSetPixel(x + motions[shape].draw[1].x, 
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                 y + motions[shape].draw[1].y, 
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                 motions[shape].color);
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  canvasSetPixel(x + motions[shape].draw[2].x, 
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                 y + motions[shape].draw[2].y, 
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                 motions[shape].color);
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  canvasSetPixel(x + motions[shape].draw[3].x, 
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                 y + motions[shape].draw[3].y, 
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                 motions[shape].color);
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}
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void stoneDrawConfigPattern() {
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  stoneJustDraw(1, 0, e_I);
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  stoneJustDraw(3, 4, e_O);
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