motion table and next orientation table down
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@ -43,7 +43,7 @@ static uint8_t buttonsRotateRightPressed() {
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}
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void buttonsExec(void *handle) {
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if (stone.shape == e_ShapeInvalid) {
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if (! stoneIsValid()) {
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// don't do anything, the stone has not been initialized
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return;
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}
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