diff --git a/game-ctrl/game.c b/game-ctrl/game.c index 737dbb3..f7fdc0f 100644 --- a/game-ctrl/game.c +++ b/game-ctrl/game.c @@ -35,7 +35,7 @@ void gameExec(void *handle) { // --- engine begin ------------------------------------------------------- switch (state) { -// --- game --------------------------------------------------------------- +// --- phase: game -------------------------------------------------------- case e_Start: canvasClear(); level = 1; @@ -74,7 +74,7 @@ void gameExec(void *handle) { } break; -// --- game over ---------------------------------------------------------- +// --- phase: game over --------------------------------------------------- case e_GameOver: rowIndex = CANVAS_HEIGHT; phase = e_Phase_GameOver;