187 lines
3.0 KiB
C
187 lines
3.0 KiB
C
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#include <msp430g2553.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include "psg.h"
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#include "scheduler.h"
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#include "notes.h"
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#define ADDR_DATA_REG P2OUT
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#define BUS_CTRL_REG P1OUT
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#define BC1 BIT3
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#define BDIR BIT1
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#define R0 0
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#define R1 1
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#define R2 2
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#define R3 3
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#define R4 4
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#define R5 5
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#define R6 6
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#define R7 7
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#define R10 010
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#define R11 011
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#define R12 012
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#define R13 013
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#define R14 014
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#define R15 015
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inline static void BUS_OP_NACT() {
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BUS_CTRL_REG &= ~(BDIR | BC1);
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}
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inline static void BUS_OP_INTAK() {
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BUS_CTRL_REG |= BDIR | BC1;
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}
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inline static void BUS_OP_DWS() {
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BUS_CTRL_REG |= BDIR;
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BUS_CTRL_REG &= ~BC1;
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}
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static void delay() {
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asm volatile (
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"push r12\n"
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"mov.w #5, r12\n"
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"loop:\n"
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"dec.w r12\n"
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"jnz loop\n"
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"pop r12\n"
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);
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}
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static void writePSG(uint8_t address, uint8_t data) {
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// according to "State Timing" (p. 15) of datasheet
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// put bus into inactive state
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BUS_OP_NACT();
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// put address on bus
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ADDR_DATA_REG = address;
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// address latch mode
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BUS_OP_INTAK();
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// latch address
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BUS_OP_NACT();
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// put data on bus
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ADDR_DATA_REG = data;
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// set write to psg
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BUS_OP_DWS();
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// set inactive again
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BUS_OP_NACT();
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}
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static void writeFrequency(uint8_t channel, uint16_t frequencyCode) {
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writePSG(R0 + (channel * 2), (frequencyCode & 0x00ff));
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writePSG(R1 + (channel * 2), ((frequencyCode >> 8) & 0x000f));
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}
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void psgPlayTone(uint8_t channel, t_octave octave, t_note note) {
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writeFrequency(channel, frequencyCodes[octave][note]);
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}
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void playSomething(void *handle) {
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static uint8_t state = 0;
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switch (state) {
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case 0:
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writePSG(R7, 0b11111110);
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writePSG(R10, 03);
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state = 1;
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// no break;
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case 1:
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psgPlayTone(0, e_O_5, e_C);
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state = 2;
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break;
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case 2:
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psgPlayTone(0, e_O_5, e_E);
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state = 1;
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break;
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}
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}
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void psgInit() {
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// address/data bus
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P2DIR = 0xff;
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P2SEL = 0;
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P2SEL2 = 0;
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// sound chip reset
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// BIT2: /RST
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P1DIR |= BIT2;
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// put sound chip into reset state
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P1OUT &= ~BIT2;
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delay();
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delay();
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delay();
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// bus control lines
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// BIT3: BC1
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// BIT1: BDIR
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P1DIR |= BIT1 | BIT3;
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// put bus into inactive state
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BUS_CTRL_REG &= ~(BDIR | BC1);
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// release sound chip from reset state
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P1OUT |= BIT2;
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delay();
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delay();
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delay();
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schAdd(playSomething, NULL, 0, 500);
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}
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/*
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// single tone
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writePSG(R0, 0376);
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writePSG(R1, 0);
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writePSG(R7, 076);
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writePSG(R10, 03);
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*/
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/*
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// gun shot
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writePSG(R6, 017);
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writePSG(R7, 007);
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writePSG(R10, 020);
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writePSG(R11, 020);
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writePSG(R12, 020);
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writePSG(R14, 020);
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writePSG(R15, 0);
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*/
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/*
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// explosion
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writePSG(R6, 0);
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writePSG(R7, 007);
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writePSG(R10, 020);
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writePSG(R11, 020);
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writePSG(R12, 020);
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writePSG(R14, 070);
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writePSG(R15, 0);
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*/
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/*
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// Akkord
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writeFrequency(0, C5);
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writeFrequency(1, E5);
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writeFrequency(2, G5);
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writePSG(R7, 0b11111000);
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writePSG(R10, 03);
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writePSG(R11, 03);
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writePSG(R12, 03);
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*/
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