tetris/sound-driver/sequencer.c

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#include "sequencer.h"
#include "scheduler.h"
#include "psg.h"
void sequencerInit() {
}
void sequencerExec(void *handle) {
t_melody *melody = (t_melody*) handle;
if (melody->lengthCnt == 0) {
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if (melody->tones[melody->idx].length == e_L_EndMark) {
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melody->idx = 0;
}
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psgPlayTone(melody->channel, melody->tones[melody->idx].octave, melody->tones[melody->idx].note);
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melody->lengthCnt = melody->tones[melody->idx].length;
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melody->idx += 1;
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}
melody->lengthCnt -= 1;
}
uint8_t sequencerPlayMelody(t_melody *melody) {
melody->idx = 0;
melody->lengthCnt = 0;
schAdd(sequencerExec, (void*) melody, 0, 25);
return 0;
}