tetris/sound-driver/melody_pling.c

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#include <stdbool.h>
#include <stddef.h>
#include "psg.h"
#include "sequencer.h"
#include "scheduler.h"
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#include "config.h"
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const t_tone plingVoice1[] = {
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{ .octave = e_O_5, .note = e_C, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_Cis, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_D, .length = e_L_1_16, .legato = false, .staccato = false },
{ .octave = e_O_5, .note = e_Dis, .length = e_L_1_16, .legato = false, .staccato = false },
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{ .octave = e_O_5, .note = e_E, .length = e_L_1_8, .legato = false, .staccato = false },
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{ .octave = e_O_Null, .note = e_Null, .length = e_L_SyncMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_StopMark,.legato = false, .staccato = false },
{ .octave = e_O_Null, .note = e_Null, .length = e_L_EndMark, .legato = false, .staccato = false },
};
t_melodies pling = {
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.melodies = { { .tones = plingVoice1 } },
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.numOfMelodies = 1,
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.pace = 200,
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.chip = 1
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};
void playPling() {
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pling.amplitude = configGetEffectsAmplitudePtr();
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sequencerPlayMelodies(&pling);
}