change structure continued
This commit is contained in:
147
libraries/Adafruit_NeoPixel/examples/strandtest/strandtest.ino
Normal file
147
libraries/Adafruit_NeoPixel/examples/strandtest/strandtest.ino
Normal file
@ -0,0 +1,147 @@
|
||||
// A basic everyday NeoPixel strip test program.
|
||||
|
||||
// NEOPIXEL BEST PRACTICES for most reliable operation:
|
||||
// - Add 1000 uF CAPACITOR between NeoPixel strip's + and - connections.
|
||||
// - MINIMIZE WIRING LENGTH between microcontroller board and first pixel.
|
||||
// - NeoPixel strip's DATA-IN should pass through a 300-500 OHM RESISTOR.
|
||||
// - AVOID connecting NeoPixels on a LIVE CIRCUIT. If you must, ALWAYS
|
||||
// connect GROUND (-) first, then +, then data.
|
||||
// - When using a 3.3V microcontroller with a 5V-powered NeoPixel strip,
|
||||
// a LOGIC-LEVEL CONVERTER on the data line is STRONGLY RECOMMENDED.
|
||||
// (Skipping these may work OK on your workbench but can fail in the field)
|
||||
|
||||
#include <Adafruit_NeoPixel.h>
|
||||
#ifdef __AVR__
|
||||
#include <avr/power.h> // Required for 16 MHz Adafruit Trinket
|
||||
#endif
|
||||
|
||||
// Which pin on the Arduino is connected to the NeoPixels?
|
||||
// On a Trinket or Gemma we suggest changing this to 1:
|
||||
#define LED_PIN 6
|
||||
|
||||
// How many NeoPixels are attached to the Arduino?
|
||||
#define LED_COUNT 60
|
||||
|
||||
// Declare our NeoPixel strip object:
|
||||
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
|
||||
// Argument 1 = Number of pixels in NeoPixel strip
|
||||
// Argument 2 = Arduino pin number (most are valid)
|
||||
// Argument 3 = Pixel type flags, add together as needed:
|
||||
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
|
||||
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
|
||||
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
|
||||
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
|
||||
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
|
||||
|
||||
|
||||
// setup() function -- runs once at startup --------------------------------
|
||||
|
||||
void setup() {
|
||||
// These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
|
||||
// Any other board, you can remove this part (but no harm leaving it):
|
||||
#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
|
||||
clock_prescale_set(clock_div_1);
|
||||
#endif
|
||||
// END of Trinket-specific code.
|
||||
|
||||
strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
|
||||
strip.show(); // Turn OFF all pixels ASAP
|
||||
strip.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255)
|
||||
}
|
||||
|
||||
|
||||
// loop() function -- runs repeatedly as long as board is on ---------------
|
||||
|
||||
void loop() {
|
||||
// Fill along the length of the strip in various colors...
|
||||
colorWipe(strip.Color(255, 0, 0), 50); // Red
|
||||
colorWipe(strip.Color( 0, 255, 0), 50); // Green
|
||||
colorWipe(strip.Color( 0, 0, 255), 50); // Blue
|
||||
|
||||
// Do a theater marquee effect in various colors...
|
||||
theaterChase(strip.Color(127, 127, 127), 50); // White, half brightness
|
||||
theaterChase(strip.Color(127, 0, 0), 50); // Red, half brightness
|
||||
theaterChase(strip.Color( 0, 0, 127), 50); // Blue, half brightness
|
||||
|
||||
rainbow(10); // Flowing rainbow cycle along the whole strip
|
||||
theaterChaseRainbow(50); // Rainbow-enhanced theaterChase variant
|
||||
}
|
||||
|
||||
|
||||
// Some functions of our own for creating animated effects -----------------
|
||||
|
||||
// Fill strip pixels one after another with a color. Strip is NOT cleared
|
||||
// first; anything there will be covered pixel by pixel. Pass in color
|
||||
// (as a single 'packed' 32-bit value, which you can get by calling
|
||||
// strip.Color(red, green, blue) as shown in the loop() function above),
|
||||
// and a delay time (in milliseconds) between pixels.
|
||||
void colorWipe(uint32_t color, int wait) {
|
||||
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
|
||||
strip.setPixelColor(i, color); // Set pixel's color (in RAM)
|
||||
strip.show(); // Update strip to match
|
||||
delay(wait); // Pause for a moment
|
||||
}
|
||||
}
|
||||
|
||||
// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
|
||||
// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
|
||||
// between frames.
|
||||
void theaterChase(uint32_t color, int wait) {
|
||||
for(int a=0; a<10; a++) { // Repeat 10 times...
|
||||
for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
|
||||
strip.clear(); // Set all pixels in RAM to 0 (off)
|
||||
// 'c' counts up from 'b' to end of strip in steps of 3...
|
||||
for(int c=b; c<strip.numPixels(); c += 3) {
|
||||
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
|
||||
}
|
||||
strip.show(); // Update strip with new contents
|
||||
delay(wait); // Pause for a moment
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
|
||||
void rainbow(int wait) {
|
||||
// Hue of first pixel runs 5 complete loops through the color wheel.
|
||||
// Color wheel has a range of 65536 but it's OK if we roll over, so
|
||||
// just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
|
||||
// means we'll make 5*65536/256 = 1280 passes through this outer loop:
|
||||
for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
|
||||
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
|
||||
// Offset pixel hue by an amount to make one full revolution of the
|
||||
// color wheel (range of 65536) along the length of the strip
|
||||
// (strip.numPixels() steps):
|
||||
int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
|
||||
// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
|
||||
// optionally add saturation and value (brightness) (each 0 to 255).
|
||||
// Here we're using just the single-argument hue variant. The result
|
||||
// is passed through strip.gamma32() to provide 'truer' colors
|
||||
// before assigning to each pixel:
|
||||
strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
|
||||
}
|
||||
strip.show(); // Update strip with new contents
|
||||
delay(wait); // Pause for a moment
|
||||
}
|
||||
}
|
||||
|
||||
// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
|
||||
void theaterChaseRainbow(int wait) {
|
||||
int firstPixelHue = 0; // First pixel starts at red (hue 0)
|
||||
for(int a=0; a<30; a++) { // Repeat 30 times...
|
||||
for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
|
||||
strip.clear(); // Set all pixels in RAM to 0 (off)
|
||||
// 'c' counts up from 'b' to end of strip in increments of 3...
|
||||
for(int c=b; c<strip.numPixels(); c += 3) {
|
||||
// hue of pixel 'c' is offset by an amount to make one full
|
||||
// revolution of the color wheel (range 65536) along the length
|
||||
// of the strip (strip.numPixels() steps):
|
||||
int hue = firstPixelHue + c * 65536L / strip.numPixels();
|
||||
uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
|
||||
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
|
||||
}
|
||||
strip.show(); // Update strip with new contents
|
||||
delay(wait); // Pause for a moment
|
||||
firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user