25 Commits

Author SHA1 Message Date
da3c2a5ffb image 2024-03-08 08:23:51 +01:00
a5438cef14 accept multiple address/data octets 2024-03-08 08:16:56 +01:00
d295a36598 receivedata added 2024-03-07 21:50:09 +01:00
3eaf90dbd6 works again 2024-03-07 15:43:27 +01:00
25ad1ad7df try math 2024-03-06 13:17:08 +01:00
6536dc5534 try math 2024-03-06 13:16:18 +01:00
730ac0df30 try math 2024-03-06 13:15:56 +01:00
152c9f60d4 try math 2024-03-06 13:14:43 +01:00
2f07e37b5d try math 2024-03-06 13:12:59 +01:00
d61986630c try math 2024-03-06 13:12:13 +01:00
2e19371fac try math 2024-03-06 13:08:18 +01:00
53e33bf4ff try math 2024-03-06 13:08:04 +01:00
01c645d8df try math 2024-03-06 13:07:38 +01:00
75acdd3171 try math 2024-03-06 13:04:32 +01:00
e6db62c9a5 try math 2024-03-06 13:04:14 +01:00
2ccef81175 try math 2024-03-06 13:03:49 +01:00
ad37bb2280 fix for new image 2024-03-06 12:57:37 +01:00
fd6eb582eb new image 2024-03-06 12:55:36 +01:00
8292d59cf0 doc on reset circuit 2024-03-06 10:44:31 +01:00
1e77cdaddf Merge branch 'main' of gitea.hottis.de:wn/rgb-driver-01 2024-03-06 10:39:23 +01:00
d0219a3c77 violet 2024-03-06 10:39:10 +01:00
2bef7bf2c2 Merge branch 'main' of gitea.hottis.de:wn/rgb-driver-01 2024-03-06 10:37:12 +01:00
9f50f6010b reset circuit 2024-03-06 10:36:43 +01:00
c35ec0991c dimm factor introduced 2024-03-05 17:01:53 +01:00
584e834b0d comment 2024-03-05 16:21:56 +01:00
6 changed files with 121 additions and 18 deletions

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@ -1,5 +1,6 @@
#include "colors.h" #include "colors.h"
#define DIMM_FACTOR 3
.section ".rodata","a" .section ".rodata","a"
;; color definitions according to ;; color definitions according to
;; https://learn.sparkfun.com/tutorials/lilypad-protosnap-plus-activity-guide/3-custom-color-mixing ;; https://learn.sparkfun.com/tutorials/lilypad-protosnap-plus-activity-guide/3-custom-color-mixing
@ -9,29 +10,29 @@ colors:
off: off:
.byte 0x00, 0x00, 0x00, 0 .byte 0x00, 0x00, 0x00, 0
blue: blue:
.byte 0x00, 0x00, 0xff, 0 .byte 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
green: green:
.byte 0x00, 0xff, 0x00, 0 .byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
orange: orange:
.byte 0xff, 0x80, 0x00, 0 .byte 0xff>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
rose: rose:
.byte 0xff, 0x00, 0x80, 0 .byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0
magenta: magenta:
.byte 0xff, 0x00, 0xff, 0 .byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
violet: violet:
.byte 0x80, 0x00, 0xff, 0 .byte 0x80>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
azure: azure:
.byte 0x00, 0x80, 0xff, 0 .byte 0x00>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
cyan: cyan:
.byte 0x00, 0xff, 0xff, 0 .byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
springgreen: springgreen:
.byte 0x00, 0xff, 0x80, 0 .byte 0x00>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x80>>DIMM_FACTOR, 0
chartreuse: chartreuse:
.byte 0x80, 0xff, 0x00, 0 .byte 0x80>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
yellow: yellow:
.byte 0xff, 0xff, 0x00, 0 .byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0
white: white:
.byte 0xff, 0xff, 0xff, 0 .byte 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0xff>>DIMM_FACTOR, 0
red: red:
.byte 0xff, 0x00, 0x00, 0 .byte 0xff>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0x00>>DIMM_FACTOR, 0

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docs/comm_game_ctrl_01.png Normal file

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docs/reset-circuit.jpeg Normal file

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docs/reset-signal.png Normal file

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78
main.S
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@ -50,10 +50,16 @@
.macro clear_debug .macro clear_debug
bic #BIT2, &P1OUT bic #BIT2, &P1OUT
.endm .endm
.macro set_signal_waiting_for_data
bis #BIT3, &P1OUT
.endm
.macro clear_signal_waiting_for_data
bic #BIT3, &P1OUT
.endm
.section ".data" .section ".data"
screendata: screendata:
.rept 60 .rept 60 ;; number of leds in hardward
.byte 0 .byte 0
.endr .endr
screendataend: screendataend:
@ -87,8 +93,14 @@ init:
;; BIT0: data bit ;; BIT0: data bit
;; BIT1: output enable ;; BIT1: output enable
;; BIT2: debug ;; BIT2: debug
mov.b #BIT0|BIT1|BIT2,&P1DIR ;; BIT3: Signal waiting for data
mov.b #BIT0|BIT1|BIT2|BIT3, &P1DIR
mov.b #0,&P1OUT mov.b #0,&P1OUT
;; BIT5: spi, UCB0CLK
;; BIT6: spi, UCB0SOMI
;; BIT7: spi, UCB0SIMO
mov.b #BIT5|BIT6|BIT7, &P1SEL
mov.b #BIT5|BIT6|BIT7, &P1SEL2
;; BIT4: long pulse ;; BIT4: long pulse
;; BIT1: short pulse ;; BIT1: short pulse
mov.b #BIT1|BIT4,&P2DIR mov.b #BIT1|BIT4,&P2DIR
@ -108,6 +120,11 @@ init:
mov.w #OUTMOD_7,&TA1CCTL1 mov.w #OUTMOD_7,&TA1CCTL1
mov.w #OUTMOD_7,&TA1CCTL2 mov.w #OUTMOD_7,&TA1CCTL2
;; spi configuration
;; USCI B to slave mode
mov.b #UCSYNC, &UCB0CTL0
mov.b #0x00, &UCB0CTL1
;; make sure the isr will not immediately start ;; make sure the isr will not immediately start
mov.b #SIGNAL_INIT_VALUE, SIGNAL_REGISTER mov.b #SIGNAL_INIT_VALUE, SIGNAL_REGISTER
@ -124,9 +141,16 @@ mainloop:
mainloop_draw: mainloop_draw:
call #drawscreen call #drawscreen
call #forwardscreen
call #wait ;; signal waiting for data
set_signal_waiting_for_data
;call #forwardscreen
;call #wait
call #receivedata
;; data has been received, clear signal
clear_signal_waiting_for_data
jmp mainloop_draw jmp mainloop_draw
@ -164,7 +188,7 @@ forwardscreen:
mov.w data_forward_pointer, r10 mov.w data_forward_pointer, r10
mov.b #_off, @r10 mov.b #_off, @r10
inc.w r10 inc.w r10
mov.b #_green, @r10 mov.b #_blue, @r10
cmp.w r10, r8 cmp.w r10, r8
jnz forwardscreen_done jnz forwardscreen_done
mov.w #screendata, r10 mov.w #screendata, r10
@ -195,6 +219,50 @@ resetscreen_continue:
ret ret
;; ----------------------------------------------------
receivedata:
push r9
push r10
;; wait for first octet
receivedata_wait_for_control_octet:
bit #UCB0RXIFG, &UC0IFG
jz receivedata_wait_for_control_octet
;; get control or address octet from buffer register
mov.b UCB0RXBUF, r9
;; check whether value == 0xff (wait for the whole
;; set of data to fill the screendata)
cmp.b #0xff, r9
;; receive all data
jz receivedata_wait_for_all_data
;; check whether value == 0xfe (no more data)
cmp.b #0xfe, r9
;; no more data
jz receivedata_end
;; it is an address octet
receivedata_wait_for_octet:
bit #UCB0RXIFG, &UC0IFG
jz receivedata_wait_for_octet
;; get data octet from buffer register
mov.b UCB0RXBUF, r10
;; move it to the destination
mov.b r10, screendata(r9)
;; next address/control octet
jmp receivedata_wait_for_control_octet
receivedata_wait_for_all_data:
;; this is a bit dangerous, if the application controller
;; sends too few data, we are in a dead lock
receivedata_end:
pop r10
pop r9
ret
;; ---------------------------------------------------- ;; ----------------------------------------------------
drawscreen: drawscreen:
push r7 push r7

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@ -61,3 +61,37 @@ During of loading data into six LEDs: 297us
| 100 | | 5.9ms | | 100 | | 5.9ms |
| 200 | | 11.8ms | | 200 | | 11.8ms |
## Reset Circuitry
It appears that the output voltage of the power supply raises that slow, that the MCU
will not handle the reset correctly.
The following circuitry should generate a valid reset signal far enough from the raise
of the supply voltage:
![](./docs/reset-circuit.jpeg)
The circuit generates the following signals:
![](./docs/reset-signal.png)
#### Reference voltage (green):
```math
U_ref = 3.3V \frac{22k\Omega}{22k\Omega + 10k\Omega} = 2.2V
```
#### Trigger voltage (purple):
```math
U_trigg = 3.3V \frac{330k\Omega}{330k\Omega + 82k\Omega} = 2.64V
```
#### RC constant:
```math
\tau = 82k\Omega \cdot 100nF = 8.2ms
```