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4 Commits
prepare_sp
...
prepare_sp
Author | SHA1 | Date | |
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da3c2a5ffb
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a5438cef14 | |||
d295a36598 | |||
3eaf90dbd6 |
BIN
docs/comm_game_ctrl_01.png
Normal file
BIN
docs/comm_game_ctrl_01.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.1 KiB |
76
main.S
76
main.S
@ -50,6 +50,12 @@
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.macro clear_debug
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bic #BIT2, &P1OUT
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.endm
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.macro set_signal_waiting_for_data
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bis #BIT3, &P1OUT
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.endm
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.macro clear_signal_waiting_for_data
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bic #BIT3, &P1OUT
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.endm
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.section ".data"
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screendata:
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@ -87,8 +93,14 @@ init:
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;; BIT0: data bit
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;; BIT1: output enable
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;; BIT2: debug
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mov.b #BIT0|BIT1|BIT2,&P1DIR
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;; BIT3: Signal waiting for data
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mov.b #BIT0|BIT1|BIT2|BIT3, &P1DIR
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mov.b #0,&P1OUT
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;; BIT5: spi, UCB0CLK
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;; BIT6: spi, UCB0SOMI
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;; BIT7: spi, UCB0SIMO
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mov.b #BIT5|BIT6|BIT7, &P1SEL
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mov.b #BIT5|BIT6|BIT7, &P1SEL2
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;; BIT4: long pulse
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;; BIT1: short pulse
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mov.b #BIT1|BIT4,&P2DIR
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@ -108,6 +120,11 @@ init:
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mov.w #OUTMOD_7,&TA1CCTL1
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mov.w #OUTMOD_7,&TA1CCTL2
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;; spi configuration
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;; USCI B to slave mode
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mov.b #UCSYNC, &UCB0CTL0
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mov.b #0x00, &UCB0CTL1
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;; make sure the isr will not immediately start
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mov.b #SIGNAL_INIT_VALUE, SIGNAL_REGISTER
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@ -124,9 +141,16 @@ mainloop:
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mainloop_draw:
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call #drawscreen
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call #forwardscreen
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call #wait
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;; signal waiting for data
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set_signal_waiting_for_data
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;call #forwardscreen
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;call #wait
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call #receivedata
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;; data has been received, clear signal
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clear_signal_waiting_for_data
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jmp mainloop_draw
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@ -164,7 +188,7 @@ forwardscreen:
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mov.w data_forward_pointer, r10
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mov.b #_off, @r10
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inc.w r10
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mov.b #_violet, @r10
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mov.b #_blue, @r10
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cmp.w r10, r8
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jnz forwardscreen_done
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mov.w #screendata, r10
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@ -195,6 +219,50 @@ resetscreen_continue:
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ret
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;; ----------------------------------------------------
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receivedata:
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push r9
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push r10
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;; wait for first octet
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receivedata_wait_for_control_octet:
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bit #UCB0RXIFG, &UC0IFG
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jz receivedata_wait_for_control_octet
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;; get control or address octet from buffer register
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mov.b UCB0RXBUF, r9
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;; check whether value == 0xff (wait for the whole
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;; set of data to fill the screendata)
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cmp.b #0xff, r9
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;; receive all data
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jz receivedata_wait_for_all_data
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;; check whether value == 0xfe (no more data)
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cmp.b #0xfe, r9
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;; no more data
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jz receivedata_end
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;; it is an address octet
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receivedata_wait_for_octet:
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bit #UCB0RXIFG, &UC0IFG
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jz receivedata_wait_for_octet
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;; get data octet from buffer register
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mov.b UCB0RXBUF, r10
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;; move it to the destination
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mov.b r10, screendata(r9)
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;; next address/control octet
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jmp receivedata_wait_for_control_octet
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receivedata_wait_for_all_data:
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;; this is a bit dangerous, if the application controller
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;; sends too few data, we are in a dead lock
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receivedata_end:
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pop r10
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pop r9
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ret
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;; ----------------------------------------------------
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drawscreen:
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push r7
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