4 Commits

Author SHA1 Message Date
da3c2a5ffb image 2024-03-08 08:23:51 +01:00
a5438cef14 accept multiple address/data octets 2024-03-08 08:16:56 +01:00
d295a36598 receivedata added 2024-03-07 21:50:09 +01:00
3eaf90dbd6 works again 2024-03-07 15:43:27 +01:00
2 changed files with 72 additions and 4 deletions

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docs/comm_game_ctrl_01.png Normal file

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76
main.S
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@ -50,6 +50,12 @@
.macro clear_debug .macro clear_debug
bic #BIT2, &P1OUT bic #BIT2, &P1OUT
.endm .endm
.macro set_signal_waiting_for_data
bis #BIT3, &P1OUT
.endm
.macro clear_signal_waiting_for_data
bic #BIT3, &P1OUT
.endm
.section ".data" .section ".data"
screendata: screendata:
@ -87,8 +93,14 @@ init:
;; BIT0: data bit ;; BIT0: data bit
;; BIT1: output enable ;; BIT1: output enable
;; BIT2: debug ;; BIT2: debug
mov.b #BIT0|BIT1|BIT2,&P1DIR ;; BIT3: Signal waiting for data
mov.b #BIT0|BIT1|BIT2|BIT3, &P1DIR
mov.b #0,&P1OUT mov.b #0,&P1OUT
;; BIT5: spi, UCB0CLK
;; BIT6: spi, UCB0SOMI
;; BIT7: spi, UCB0SIMO
mov.b #BIT5|BIT6|BIT7, &P1SEL
mov.b #BIT5|BIT6|BIT7, &P1SEL2
;; BIT4: long pulse ;; BIT4: long pulse
;; BIT1: short pulse ;; BIT1: short pulse
mov.b #BIT1|BIT4,&P2DIR mov.b #BIT1|BIT4,&P2DIR
@ -108,6 +120,11 @@ init:
mov.w #OUTMOD_7,&TA1CCTL1 mov.w #OUTMOD_7,&TA1CCTL1
mov.w #OUTMOD_7,&TA1CCTL2 mov.w #OUTMOD_7,&TA1CCTL2
;; spi configuration
;; USCI B to slave mode
mov.b #UCSYNC, &UCB0CTL0
mov.b #0x00, &UCB0CTL1
;; make sure the isr will not immediately start ;; make sure the isr will not immediately start
mov.b #SIGNAL_INIT_VALUE, SIGNAL_REGISTER mov.b #SIGNAL_INIT_VALUE, SIGNAL_REGISTER
@ -124,9 +141,16 @@ mainloop:
mainloop_draw: mainloop_draw:
call #drawscreen call #drawscreen
call #forwardscreen
call #wait ;; signal waiting for data
set_signal_waiting_for_data
;call #forwardscreen
;call #wait
call #receivedata
;; data has been received, clear signal
clear_signal_waiting_for_data
jmp mainloop_draw jmp mainloop_draw
@ -164,7 +188,7 @@ forwardscreen:
mov.w data_forward_pointer, r10 mov.w data_forward_pointer, r10
mov.b #_off, @r10 mov.b #_off, @r10
inc.w r10 inc.w r10
mov.b #_violet, @r10 mov.b #_blue, @r10
cmp.w r10, r8 cmp.w r10, r8
jnz forwardscreen_done jnz forwardscreen_done
mov.w #screendata, r10 mov.w #screendata, r10
@ -195,6 +219,50 @@ resetscreen_continue:
ret ret
;; ----------------------------------------------------
receivedata:
push r9
push r10
;; wait for first octet
receivedata_wait_for_control_octet:
bit #UCB0RXIFG, &UC0IFG
jz receivedata_wait_for_control_octet
;; get control or address octet from buffer register
mov.b UCB0RXBUF, r9
;; check whether value == 0xff (wait for the whole
;; set of data to fill the screendata)
cmp.b #0xff, r9
;; receive all data
jz receivedata_wait_for_all_data
;; check whether value == 0xfe (no more data)
cmp.b #0xfe, r9
;; no more data
jz receivedata_end
;; it is an address octet
receivedata_wait_for_octet:
bit #UCB0RXIFG, &UC0IFG
jz receivedata_wait_for_octet
;; get data octet from buffer register
mov.b UCB0RXBUF, r10
;; move it to the destination
mov.b r10, screendata(r9)
;; next address/control octet
jmp receivedata_wait_for_control_octet
receivedata_wait_for_all_data:
;; this is a bit dangerous, if the application controller
;; sends too few data, we are in a dead lock
receivedata_end:
pop r10
pop r9
ret
;; ---------------------------------------------------- ;; ----------------------------------------------------
drawscreen: drawscreen:
push r7 push r7