
distri and nodeset feature * add UaModeler project including XML export * add nodeset using test server
94 lines
3.2 KiB
C
94 lines
3.2 KiB
C
#ifndef UA_SERVER_INTERNAL_H_
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#define UA_SERVER_INTERNAL_H_
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#include "ua_util.h"
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#include "ua_server.h"
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#include "ua_server_external_ns.h"
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#include "ua_connection_internal.h"
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#include "ua_session_manager.h"
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#include "ua_securechannel_manager.h"
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#include "ua_nodestore.h"
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#define ANONYMOUS_POLICY "open62541-anonymous-policy"
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#define USERNAME_POLICY "open62541-username-policy"
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#ifdef UA_ENABLE_EXTERNAL_NAMESPACES
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/** Mapping of namespace-id and url to an external nodestore. For namespaces
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that have no mapping defined, the internal nodestore is used by default. */
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typedef struct UA_ExternalNamespace {
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UA_UInt16 index;
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UA_String url;
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UA_ExternalNodeStore externalNodeStore;
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} UA_ExternalNamespace;
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#endif
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#ifdef UA_ENABLE_MULTITHREADING
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typedef struct {
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UA_Server *server;
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pthread_t thr;
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UA_UInt32 counter;
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volatile UA_Boolean running;
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char padding[64 - sizeof(void*) - sizeof(pthread_t) -
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sizeof(UA_UInt32) - sizeof(UA_Boolean)]; // separate cache lines
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} UA_Worker;
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#endif
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struct UA_Server {
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/* Meta */
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UA_DateTime startTime;
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size_t endpointDescriptionsSize;
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UA_EndpointDescription *endpointDescriptions;
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/* Security */
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UA_SecureChannelManager secureChannelManager;
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UA_SessionManager sessionManager;
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/* Address Space */
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UA_NodeStore *nodestore;
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size_t namespacesSize;
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UA_String *namespaces;
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#ifdef UA_ENABLE_EXTERNAL_NAMESPACES
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size_t externalNamespacesSize;
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UA_ExternalNamespace *externalNamespaces;
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#endif
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/* Jobs with a repetition interval */
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LIST_HEAD(RepeatedJobsList, RepeatedJobs) repeatedJobs;
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#ifdef UA_ENABLE_MULTITHREADING
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/* Dispatch queue head for the worker threads (the tail should not be in the same cache line) */
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struct cds_wfcq_head dispatchQueue_head;
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UA_Worker *workers; /* there are nThread workers in a running server */
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struct cds_lfs_stack mainLoopJobs; /* Work that shall be executed only in the main loop and not
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by worker threads */
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struct DelayedJobs *delayedJobs;
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pthread_cond_t dispatchQueue_condition; /* so the workers don't spin if the queue is empty */
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struct cds_wfcq_tail dispatchQueue_tail; /* Dispatch queue tail for the worker threads */
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#endif
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/* Config is the last element so that MSVC allows the usernamePasswordLogins
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field with zero-sized array */
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UA_ServerConfig config;
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};
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typedef UA_StatusCode (*UA_EditNodeCallback)(UA_Server*, UA_Session*, UA_Node*, const void*);
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/* Calls callback on the node. In the multithreaded case, the node is copied before and replaced in
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the nodestore. */
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UA_StatusCode UA_Server_editNode(UA_Server *server, UA_Session *session, const UA_NodeId *nodeId,
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UA_EditNodeCallback callback, const void *data);
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void UA_Server_processBinaryMessage(UA_Server *server, UA_Connection *connection, const UA_ByteString *msg);
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UA_StatusCode UA_Server_delayedCallback(UA_Server *server, UA_ServerCallback callback, void *data);
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UA_StatusCode UA_Server_delayedFree(UA_Server *server, void *data);
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void UA_Server_deleteAllRepeatedJobs(UA_Server *server);
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#ifdef UA_BUILD_UNIT_TESTS
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UA_StatusCode parse_numericrange(const UA_String *str, UA_NumericRange *range);
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#endif
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#endif /* UA_SERVER_INTERNAL_H_ */
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