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test01.c
239
test01.c
@ -12,18 +12,32 @@ uint8_t canvas[CANVAS_WIDTH][CANVAS_HEIGHT];
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#define O_WIDTH 2
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#define O_COLOR 1
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typedef enum {e_O} t_shape;
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#define I_HEIGHT 4
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#define I_WIDTH 1
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#define I_COLOR 1
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typedef enum {e_O, e_I} t_shape;
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typedef struct {
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t_shape shape;
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// flip width and height when rotating
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uint8_t width;
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uint8_t height;
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uint8_t initial; // 1 = initial appearing, no wipe necessary when drawing
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uint8_t x;
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uint8_t y;
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uint8_t rotation; // 0 = 12 o'clock, 1 = 3 o'clock, 2 = 6 o'clock, 3 = 9 o'clock
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uint8_t last_x;
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uint8_t last_y;
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uint8_t last_rotation;
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union {
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uint8_t O[O_WIDTH][O_HEIGHT];
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uint8_t I[I_WIDTH][I_HEIGHT];
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};
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} t_object;
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@ -47,15 +61,52 @@ void initObject(t_shape shape, uint8_t x, uint8_t y) {
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object.x = x;
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object.y = y;
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object.rotation = 0;
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object.last_x = 0;
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object.last_y = 0;
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object.last_rotation = 0;
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object.initial = 1;
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switch (shape) {
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case e_O:
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object.width = O_WIDTH;
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object.height = O_HEIGHT;
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memset(object.O, O_COLOR, O_HEIGHT * O_WIDTH);
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break;
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case e_I:
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object.width = I_WIDTH;
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object.height = I_HEIGHT;
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memset(object.I, I_COLOR, I_HEIGHT * I_WIDTH);
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break;
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}
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}
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void drawObject() {
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if (object.initial == 0) {
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// wipe
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switch (object.shape) {
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case e_O:
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switch (object.last_rotation) {
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case 0:
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canvas[object.last_x][object.last_y] = 0;
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canvas[object.last_x][object.last_y+1] = 0;
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canvas[object.last_x+1][object.last_y] = 0;
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canvas[object.last_x+1][object.last_y+1] = 0;
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break;
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}
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break;
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case e_I:
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switch (object.last_rotation) {
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case 0:
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canvas[object.last_x][object.last_y] = 0;
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canvas[object.last_x][object.last_y+1] = 0;
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canvas[object.last_x][object.last_y+2] = 0;
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canvas[object.last_x][object.last_y+3] = 0;
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break;
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}
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break;
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}
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}
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// draw
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switch (object.shape) {
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case e_O:
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switch (object.rotation) {
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@ -66,55 +117,81 @@ void drawObject() {
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canvas[object.x+1][object.y+1] = object.O[1][1];
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break;
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}
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break;
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case e_I:
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switch (object.rotation) {
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case 0:
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canvas[object.x][object.y] = object.O[0][0];
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canvas[object.x][object.y+1] = object.O[0][1];
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canvas[object.x][object.y+2] = object.O[0][2];
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canvas[object.x][object.y+3] = object.O[0][3];
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break;
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}
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break;
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}
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// first draw has been done, next time, wipe is necessary
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object.initial = 0;
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}
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void moveObject(t_direction direction) {
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object.last_x = object.x;
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object.last_y = object.y;
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object.last_rotation = object.rotation;
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switch (direction) {
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case e_Down:
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object.y = object.y + 1;
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break;
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case e_Left:
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object.x = object.x - 1;
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break;
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case e_Right:
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object.x = object.x + 1;
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break;
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}
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}
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void wipeObject() {
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void revokeObjectMove() {
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object.x = object.last_x;
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object.y = object.last_y;
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object.rotation = object.last_rotation;
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}
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int checkCanvasBordersForObject() {
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// return true if borders are violated
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return ((object.y > CANVAS_HEIGHT - object.height) || (object.x > CANVAS_WIDTH - object.width));
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}
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int checkOtherObjectsTouchedForObject() {
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// return true if another object is touched
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int res = 0;
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switch (object.shape) {
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case e_O:
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switch (object.rotation) {
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case 0:
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canvas[object.x][object.y] = 0;
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canvas[object.x][object.y+1] = 0;
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canvas[object.x+1][object.y] = 0;
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canvas[object.x+1][object.y+1] = 0;
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res = (canvas[object.x][object.y] != 0) ||
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(canvas[object.x][object.y+1] != 0) ||
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(canvas[object.x+1][object.y] != 0) ||
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(canvas[object.x+1][object.y+1] != 0);
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break;
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}
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}
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}
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int moveObject(t_direction direction) {
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int res = 0;
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uint8_t new_value;
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switch (direction) {
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case e_Down:
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new_value = object.y + 1;
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if (new_value >= 0 && new_value <= CANVAS_HEIGHT-O_HEIGHT) {
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object.y = new_value;
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} else {
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res = -1;
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}
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break;
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case e_Left:
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new_value = object.x - 1;
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if (new_value >= 0 && new_value < CANVAS_WIDTH-O_WIDTH) {
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object.x = new_value;
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} else {
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res = -1;
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}
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case e_I:
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switch (object.rotation) {
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case 0:
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res = (canvas[object.x][object.y] != 0) ||
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(canvas[object.x][object.y+1] != 0) ||
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(canvas[object.x][object.y+2] != 0) ||
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(canvas[object.x][object.y+3] != 0);
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break;
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case e_Right:
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new_value = object.x + 1;
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if (new_value >= 0 && new_value <= CANVAS_WIDTH-O_WIDTH) {
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object.x = new_value;
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} else {
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res = -1;
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}
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break;
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}
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return res;
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}
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int main(int argc, char *argv[]) {
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memset(canvas, 0, CANVAS_HEIGHT * CANVAS_WIDTH);
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@ -126,39 +203,105 @@ int main(int argc, char *argv[]) {
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showCanvas();
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while (1) {
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wipeObject();
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int err = moveObject(e_Down);
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if (err != 0) {
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moveObject(e_Down);
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if (checkCanvasBordersForObject()) {
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printf("object would stick out canvas\n");
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revokeObjectMove();
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break;
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} else {
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}
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if (checkOtherObjectsTouchedForObject()) {
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printf("object would touch other object\n");
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revokeObjectMove();
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break;
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}
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drawObject();
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showCanvas();
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}
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}
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while (1) {
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wipeObject();
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int err = moveObject(e_Right);
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if (err != 0) {
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moveObject(e_Right);
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if (checkCanvasBordersForObject()) {
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printf("object would stick out canvas\n");
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revokeObjectMove();
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break;
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} else {
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}
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if (checkOtherObjectsTouchedForObject()) {
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printf("object would touch other object\n");
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revokeObjectMove();
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break;
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}
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drawObject();
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showCanvas();
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}
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}
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while (1) {
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wipeObject();
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int err = moveObject(e_Left);
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if (err != 0) {
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moveObject(e_Left);
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if (checkCanvasBordersForObject()) {
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printf("object would stick out canvas\n");
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revokeObjectMove();
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break;
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} else {
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}
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if (checkOtherObjectsTouchedForObject()) {
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printf("object would touch other object\n");
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revokeObjectMove();
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break;
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}
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drawObject();
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showCanvas();
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}
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initObject(e_I, 1, 0);
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drawObject();
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showCanvas();
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while (1) {
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moveObject(e_Down);
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if (checkCanvasBordersForObject()) {
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printf("object would stick out canvas\n");
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revokeObjectMove();
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break;
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}
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if (checkOtherObjectsTouchedForObject()) {
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printf("object would touch other object\n");
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revokeObjectMove();
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break;
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}
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drawObject();
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showCanvas();
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}
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while (1) {
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moveObject(e_Right);
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if (checkCanvasBordersForObject()) {
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printf("object would stick out canvas\n");
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revokeObjectMove();
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break;
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}
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if (checkOtherObjectsTouchedForObject()) {
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printf("object would touch other object\n");
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revokeObjectMove();
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break;
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}
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drawObject();
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showCanvas();
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}
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while (1) {
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moveObject(e_Left);
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if (checkCanvasBordersForObject()) {
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printf("object would stick out canvas\n");
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revokeObjectMove();
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break;
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}
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if (checkOtherObjectsTouchedForObject()) {
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printf("object would touch other object\n");
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revokeObjectMove();
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break;
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}
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drawObject();
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showCanvas();
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}
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}
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