ongoing work, check of touching other objects won't work so far
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test01.c
3
test01.c
@ -166,6 +166,9 @@ int checkOtherObjectsTouchedForObject() {
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// return true if another object is touched
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int res = 0;
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// BROKEN! That doesn't work, pixels of the moving object would also be considered.
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// The direction must be considered, only the first pixels in the moving direction
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// must be checked.
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switch (object.shape) {
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case e_O:
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switch (object.rotation) {
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