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game-ctrl-01/canvas.c

54 lines
1.2 KiB
C

#include <string.h>
#include <stdint.h>
#include "canvas.h"
#include "displayDriver.h"
static canvas_t canvas;
static uint8_t canvasStorage[CANVAS_WIDTH * CANVAS_HEIGHT];
void canvasInit() {
canvas.height = CANVAS_HEIGHT;
canvas.width = CANVAS_WIDTH;
canvas.size = CANVAS_HEIGHT * CANVAS_WIDTH;
canvas.canvas = canvasStorage;
// Bit7 signals need to be transfered for octet
memset(canvasStorage, 0x80, canvas.size);
displayDriverTransferCanvas();
}
canvas_t *canvasGet() {
return &canvas;
}
void canvasShow() {
displayDriverTransferCanvas();
}
void canvasSetPixel(uint8_t column, uint8_t row, uint8_t color) {
*((canvas.canvas) + (row * canvas.width + column)) = (color + 0x80);
}
void canvasWipeRow(uint8_t row) {
memmove(((canvas.canvas)+canvas.width), canvas.canvas, canvas.width*row);
for (uint8_t i = 10; i < canvas.width*(row+1); i++) {
*((canvas.canvas)+i) += 0x80;
}
memset(canvas.canvas, 0x80, canvas.width);
}
uint8_t canvasIsRowFilled(uint8_t row) {
uint8_t res = 1;
for (uint8_t column = 0; column < canvas.width; column++) {
if (*((canvas.canvas) + (row * canvas.width + column)) == 0) {
res = 0;
break;
}
}
return res;
}