#include #include #include "canvas.h" #include "displayDriver.h" static uint8_t canvasStorage[CANVAS_WIDTH * CANVAS_HEIGHT]; const canvas_t canvas = { .height = CANVAS_HEIGHT, .width = CANVAS_WIDTH, .size = CANVAS_WIDTH * CANVAS_HEIGHT, .canvas = canvasStorage }; void canvasInit() { canvasClear(); displayDriverTransferCanvas(); } void canvasClear() { memset(canvas.canvas, 0x80, canvas.size); } void canvasSetAll(uint8_t color) { memset(canvas.canvas, color + 0x80, canvas.size); } void canvasShow() { displayDriverTransferCanvas(); } void canvasSetPixel(uint8_t column, uint8_t row, uint8_t color) { *((canvas.canvas) + (row * canvas.width + column)) = (color + 0x80); } void canvasWipeRow(uint8_t row) { memmove(((canvas.canvas)+canvas.width), canvas.canvas, canvas.width*row); for (uint8_t i = 10; i < canvas.width*(row+1); i++) { *((canvas.canvas)+i) += 0x80; } memset(canvas.canvas, 0x80, canvas.width); } uint8_t canvasIsRowFilled(uint8_t row) { uint8_t res = 1; for (uint8_t column = 0; column < canvas.width; column++) { if (*((canvas.canvas) + (row * canvas.width + column)) == 0) { res = 0; break; } } return res; }