4 Commits
main ... shapes

Author SHA1 Message Date
9003528897 colors.h added 2024-03-14 10:57:09 +01:00
2b34a3e51d start game 2024-03-13 17:35:46 +01:00
e5381a8c9d Merge branch 'main' into shapes 2024-03-13 14:55:04 +01:00
f5b0e67056 shapes 2024-03-13 14:52:46 +01:00
24 changed files with 496 additions and 17 deletions

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@ -4,14 +4,14 @@ OBJDUMP=$(TOOLCHAIN_PREFIX)/bin/msp430-elf-objdump
ARTIFACT=firmware
MCU=msp430g2553
CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O3 -g0
CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -O1 -g0
# for debugging
#CFLAGS=-Wall -mmcu=$(MCU) -std=gnu99 -I $(TOOLCHAIN_PREFIX)/include -g3 -ggdb -gdwarf-2
# CFLAGS+= -g3 -ggdb -gdwarf-2
LDFLAGS=-mmcu=$(MCU) -L $(TOOLCHAIN_PREFIX)/include
$(ARTIFACT).elf: main.o led.o time.o PontCoopScheduler.o displayDriver.o canvas.o displayTest.o displayTest2.o displayTest3.o
$(ARTIFACT).elf: main.o led.o time.o PontCoopScheduler.o displayDriver.o canvas.o shapes.o shape_i.o shape_j.o shape_l.o shape_o.o shape_s.o shape_t.o shape_z.o game.o
$(CC) -o $@ $(LDFLAGS) $^
$(OBJDUMP) -D $(ARTIFACT).elf > $(ARTIFACT).txt

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@ -17,8 +17,8 @@
typedef struct {
uint32_t delay;
uint32_t period;
uint16_t delay;
uint16_t period;
uint8_t run;
void (*exec)(void *handle);
void *handle;

22
colors.h Normal file
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@ -0,0 +1,22 @@
#ifndef _COLORS_H_
#define _COLORS_H_
#define _off 0x00
#define _blue 0x01
#define _green 0x02
#define _orange 0x03
#define _rose 0x04
#define _magenta 0x05
#define _violet 0x06
#define _azure 0x07
#define _cyan 0x08
#define _springgreen 0x09
#define _chartreuse 0x0a
#define _yellow 0x0b
#define _white 0x0c
#define _red 0x0d
#endif

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@ -7,7 +7,7 @@
static void spiSendOctet(uint8_t v) {
inline static void spiSendOctet(uint8_t v) {
// wait for TX buffer empty
while (!(UC0IFG & UCB0TXIFG));
// load octet into TX buffer

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@ -20,22 +20,22 @@ void displayTest3Exec(void *args) {
break;
case e_delay:
canvasClear();
state = e_start;
break;
case e_start:
canvasClear();
state = e_fillArea;
break;
case e_fillArea:
memset((canvas.canvas)+(canvas.width*7), 0x84, canvas.width);
memset((canvas.canvas)+(canvas.width*8), 0x8d, canvas.width);
memset((canvas.canvas)+(canvas.width*9), 0x82, canvas.width);
memset((canvas.canvas)+(canvas.width*10), 0x88, canvas.width);
memset((canvas.canvas)+(canvas.width*7), 0x82, canvas.width);
memset((canvas.canvas)+(canvas.width*8), 0x83, canvas.width);
memset((canvas.canvas)+(canvas.width*9), 0x84, canvas.width);
memset((canvas.canvas)+(canvas.width*10), 0x85, canvas.width);
for (uint8_t i = 0; i < canvas.width; i++) {
if (i != 4 && i != 5) {
canvasSetPixel(i, 6, 0x05);
canvasSetPixel(i, 6, 0x01);
}
}
state = e_placeObject;

67
game.c Normal file
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@ -0,0 +1,67 @@
#include "stddef.h"
#include "stdint.h"
#include "game.h"
#include "PontCoopScheduler.h"
#include "shapes.h"
#include "canvas.h"
typedef enum { e_idle, e_start, e_newStone, e_down, e_gameOver, e_delay } state_t;
void gameExec(void *handle) {
static state_t state = e_start;
static uint8_t delay;
switch (state) {
case e_idle:
break;
case e_start:
canvasClear();
state = e_newStone;
break;
case e_newStone:
stoneCreate();
if (stoneDraw()) {
state = e_down;
} else {
state = e_gameOver;
}
break;
case e_down:
if (! stoneMoveDown()) {
state = e_newStone;
}
break;
case e_gameOver:
for (uint8_t c = 0; c < canvas.width; c++) {
canvasSetPixel(c, 0, 0x0d);
canvasSetPixel(c, canvas.height-1, 0x0d);
}
for (uint8_t r = 0; r < canvas.height; r++) {
canvasSetPixel(0, r, 0x0d);
canvasSetPixel(canvas.width-1, r, 0x0d);
}
delay = 10;
state = e_delay;
break;
case e_delay:
delay--;
if (delay == 0) {
state = e_start;
}
break;
}
canvasShow();
}
void gameInit() {
schAdd(gameExec, NULL, 0, 1000);
}

7
game.h Normal file
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@ -0,0 +1,7 @@
#ifndef _GAME_H_
#define _GAME_H_
void gameInit();
#endif // _GAME_H_

7
main.c
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@ -8,9 +8,7 @@
#include "led.h"
#include "displayDriver.h"
#include "canvas.h"
#include "displayTest.h"
#include "displayTest2.h"
#include "displayTest3.h"
#include "game.h"
int main() {
@ -24,15 +22,14 @@ int main() {
BCSCTL2 = 0;
BCSCTL3 = 0;
timeInit();
schInit();
ledInit();
displayDriverInit();
canvasInit();
displayTest3Init();
gameInit();
__enable_interrupt();

31
shape_i.c Normal file
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@ -0,0 +1,31 @@
#include "shapes.h"
#include "shape_i.h"
#include "canvas.h"
uint8_t draw_i() {
canvasSetPixel(stone.x, stone.y, 0x01);
canvasSetPixel(stone.x, stone.y+1, 0x01);
canvasSetPixel(stone.x, stone.y+2, 0x01);
canvasSetPixel(stone.x, stone.y+3, 0x01);
return 1;
}
uint8_t moveDown_i() {
return 1;
}
uint8_t moveLeft_i() {
return 1;
}
uint8_t moveRight_i() {
return 1;
}
uint8_t rotateLeft_i() {
return 1;
}
uint8_t rotateRight_i() {
return 1;
}

14
shape_i.h Normal file
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@ -0,0 +1,14 @@
#ifndef _SHAPE_I_H_
#define _SHAPE_I_H_
#include <stdint.h>
uint8_t draw_i();
uint8_t moveDown_i();
uint8_t moveRight_i();
uint8_t moveLeft_i();
uint8_t rotateLeft_i();
uint8_t rotateRight_i();
#endif // _SHAPE_I_H_

26
shape_j.c Normal file
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@ -0,0 +1,26 @@
#include "shapes.h"
#include "shape_j.h"
uint8_t draw_j() {
return 0;
}
uint8_t moveDown_j() {
return 0;
}
uint8_t moveLeft_j() {
return 0;
}
uint8_t moveRight_j() {
return 0;
}
uint8_t rotateLeft_j() {
return 0;
}
uint8_t rotateRight_j() {
return 0;
}

14
shape_j.h Normal file
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@ -0,0 +1,14 @@
#ifndef _SHAPE_J_H_
#define _SHAPE_J_H_
#include <stdint.h>
uint8_t draw_j();
uint8_t moveDown_j();
uint8_t moveRight_j();
uint8_t moveLeft_j();
uint8_t rotateLeft_j();
uint8_t rotateRight_j();
#endif // _SHAPE_J_H_

26
shape_l.c Normal file
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@ -0,0 +1,26 @@
#include "shapes.h"
#include "shape_l.h"
uint8_t draw_l() {
return 0;
}
uint8_t moveDown_l() {
return 0;
}
uint8_t moveLeft_l() {
return 0;
}
uint8_t moveRight_l() {
return 0;
}
uint8_t rotateLeft_l() {
return 0;
}
uint8_t rotateRight_l() {
return 0;
}

14
shape_l.h Normal file
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@ -0,0 +1,14 @@
#ifndef _SHAPE_L_H_
#define _SHAPE_L_H_
#include <stdint.h>
uint8_t draw_l();
uint8_t moveDown_l();
uint8_t moveRight_l();
uint8_t moveLeft_l();
uint8_t rotateLeft_l();
uint8_t rotateRight_l();
#endif // _SHAPE_L_H_

26
shape_o.c Normal file
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@ -0,0 +1,26 @@
#include "shapes.h"
#include "shape_o.h"
uint8_t draw_o() {
return 0;
}
uint8_t moveDown_o() {
return 0;
}
uint8_t moveLeft_o() {
return 0;
}
uint8_t moveRight_o() {
return 0;
}
uint8_t rotateLeft_o() {
return 0;
}
uint8_t rotateRight_o() {
return 0;
}

14
shape_o.h Normal file
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@ -0,0 +1,14 @@
#ifndef _SHAPE_O_H_
#define _SHAPE_O_H_
#include <stdint.h>
uint8_t draw_o();
uint8_t moveDown_o();
uint8_t moveRight_o();
uint8_t moveLeft_o();
uint8_t rotateLeft_o();
uint8_t rotateRight_o();
#endif // _SHAPE_O_H_

26
shape_s.c Normal file
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@ -0,0 +1,26 @@
#include "shapes.h"
#include "shape_s.h"
uint8_t draw_s() {
return 0;
}
uint8_t moveDown_s() {
return 0;
}
uint8_t moveLeft_s() {
return 0;
}
uint8_t moveRight_s() {
return 0;
}
uint8_t rotateLeft_s() {
return 0;
}
uint8_t rotateRight_s() {
return 0;
}

14
shape_s.h Normal file
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@ -0,0 +1,14 @@
#ifndef _SHAPE_S_H_
#define _SHAPE_S_H_
#include <stdint.h>
uint8_t draw_s();
uint8_t moveDown_s();
uint8_t moveRight_s();
uint8_t moveLeft_s();
uint8_t rotateLeft_s();
uint8_t rotateRight_s();
#endif // _SHAPE_S_H_

26
shape_t.c Normal file
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@ -0,0 +1,26 @@
#include "shapes.h"
#include "shape_t.h"
uint8_t draw_t() {
return 0;
}
uint8_t moveDown_t() {
return 0;
}
uint8_t moveLeft_t() {
return 0;
}
uint8_t moveRight_t() {
return 0;
}
uint8_t rotateLeft_t() {
return 0;
}
uint8_t rotateRight_t() {
return 0;
}

14
shape_t.h Normal file
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@ -0,0 +1,14 @@
#ifndef _SHAPE_T_H_
#define _SHAPE_T_H_
#include <stdint.h>
uint8_t draw_t();
uint8_t moveDown_t();
uint8_t moveRight_t();
uint8_t moveLeft_t();
uint8_t rotateLeft_t();
uint8_t rotateRight_t();
#endif // _SHAPE_T_H_

26
shape_z.c Normal file
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@ -0,0 +1,26 @@
#include "shapes.h"
#include "shape_z.h"
uint8_t draw_z() {
return 0;
}
uint8_t moveDown_z() {
return 0;
}
uint8_t moveLeft_z() {
return 0;
}
uint8_t moveRight_z() {
return 0;
}
uint8_t rotateLeft_z() {
return 0;
}
uint8_t rotateRight_z() {
return 0;
}

14
shape_z.h Normal file
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@ -0,0 +1,14 @@
#ifndef _SHAPE_Z_H_
#define _SHAPE_Z_H_
#include <stdint.h>
uint8_t draw_z();
uint8_t moveDown_z();
uint8_t moveRight_z();
uint8_t moveLeft_z();
uint8_t rotateLeft_z();
uint8_t rotateRight_z();
#endif // _SHAPE_Z_H_

73
shapes.c Normal file
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@ -0,0 +1,73 @@
#include <stdint.h>
#include <stddef.h>
#include "shapes.h"
#include "shape_i.h"
#include "shape_o.h"
#include "shape_t.h"
#include "shape_z.h"
#include "shape_s.h"
#include "shape_l.h"
#include "shape_j.h"
typedef struct {
uint8_t (* draw)();
uint8_t (*moveDown)();
uint8_t (*moveLeft)();
uint8_t (*moveRight)();
uint8_t (*rotateLeft)();
uint8_t (*rotateRight)();
} stoneOperations_t;
const stoneOperations_t stoneOperations[] = {
{ .draw = draw_i, .moveDown = moveDown_i, .moveLeft = moveLeft_i, .moveRight = moveRight_i, .rotateLeft = rotateLeft_i, .rotateRight = rotateRight_i },
{ .draw = draw_o, .moveDown = moveDown_o, .moveLeft = moveLeft_o, .moveRight = moveRight_o, .rotateLeft = rotateLeft_o, .rotateRight = rotateRight_o },
{ .draw = draw_t, .moveDown = moveDown_t, .moveLeft = moveLeft_t, .moveRight = moveRight_t, .rotateLeft = rotateLeft_t, .rotateRight = rotateRight_t },
{ .draw = draw_z, .moveDown = moveDown_z, .moveLeft = moveLeft_z, .moveRight = moveRight_z, .rotateLeft = rotateLeft_z, .rotateRight = rotateRight_z },
{ .draw = draw_s, .moveDown = moveDown_s, .moveLeft = moveLeft_s, .moveRight = moveRight_s, .rotateLeft = rotateLeft_s, .rotateRight = rotateRight_s },
{ .draw = draw_l, .moveDown = moveDown_l, .moveLeft = moveLeft_l, .moveRight = moveRight_l, .rotateLeft = rotateLeft_l, .rotateRight = rotateRight_l },
{ .draw = draw_j, .moveDown = moveDown_j, .moveLeft = moveLeft_j, .moveRight = moveRight_j, .rotateLeft = rotateLeft_j, .rotateRight = rotateRight_j }
};
stone_t stone;
void stoneCreate() {
stone.shape = e_I;
stone.orientation = e_0;
stone.x = 5;
stone.y = 0;
}
// all of them return 1 in case of success and 0 in case of error
uint8_t stoneDraw() {
return stoneOperations[stone.shape].draw();
}
uint8_t stoneMoveDown() {
return stoneOperations[stone.shape].moveDown();
}
uint8_t stoneMoveLeft() {
return stoneOperations[stone.shape].moveLeft();
}
uint8_t stoneMoveRight() {
return stoneOperations[stone.shape].moveRight();
}
uint8_t stoneRotateLeft() {
return stoneOperations[stone.shape].rotateLeft();
}
uint8_t stoneRotateRight() {
return stoneOperations[stone.shape].rotateRight();
}

28
shapes.h Normal file
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@ -0,0 +1,28 @@
#ifndef _SHAPES_H_
#define _SHAPES_H_
#include <stdint.h>
void stoneCreate();
uint8_t stoneDraw();
uint8_t stoneMoveDown();
uint8_t stoneMoveLeft();
uint8_t stoneMoveRight();
uint8_t stoneRotateLeft();
uint8_t stoneRotateRight();
typedef enum { e_I=0, e_O, e_T, e_Z, e_S, e_L, e_J, e_ShapeEnd } shape_t;
typedef enum { e_0, e_90, e_180, e_270 } orientation_t;
typedef struct {
shape_t shape;
orientation_t orientation;
uint8_t x; // column
uint8_t y; // row
} stone_t;
extern stone_t stone;
#endif // _SHAPES_H_