blinky1/pattern.c

120 lines
2.6 KiB
C

#include "pattern.h"
#include "led.h"
#include "PontCoopScheduler.h"
#include <stdlib.h>
/*
* traversing the whole matrix
void patternExec() {
static uint8_t i = 0;
static uint8_t j = 0;
ledSetMatrix(i, j, OFF);
i++;
if (i > 3) {
i = 0;
j++;
if (j > 3) {
j = 0;
}
}
ledSetMatrix(i, j, BLUE);
}
*/
/*
* BLUE
void patternExec() {
static uint8_t state = 0;
static uint8_t column = 0;
switch (state) {
case 0:
// initialize
ledSetMatrix(0, 0, BLUE);
ledSetMatrix(1, 0, BLUE);
ledSetMatrix(2, 0, BLUE);
ledSetMatrix(3, 0, BLUE);
srand(13);
state = 1;
break;
case 1:
// select new column, row 1
column = ((uint8_t) rand()) & 0x3;
ledSetMatrix(column, 1, BLUE);
state = 2;
break;
case 2:
// same column, row 2
ledSetMatrix(column, 2, BLUE);
ledSetMatrix(column, 1, OFF);
state = 3;
break;
case 3:
// same column, row 3
ledSetMatrix(column, 3, BLUE);
ledSetMatrix(column, 2, OFF);
state = 4;
break;
case 4:
// same column, row 3 off
ledSetMatrix(column, 3, OFF);
state = 1;
break;
default:
state = 0;
break;
}
}
*/
void patternExec() {
static uint8_t state = 0;
static uint8_t column = 0;
switch (state) {
case 0:
// initialize
ledSetMatrix(0, 3, RED);
ledSetMatrix(1, 3, RED);
ledSetMatrix(2, 3, RED);
ledSetMatrix(3, 3, RED);
srand(13);
state = 1;
break;
case 1:
// select new column, row 2
column = ((uint8_t) rand()) & 0x3;
ledSetMatrix(column, 2, RED);
state = 2;
break;
case 2:
// same column, row 1
ledSetMatrix(column, 1, RED);
ledSetMatrix(column, 2, OFF);
state = 3;
break;
case 3:
// same column, row 0
ledSetMatrix(column, 0, RED);
ledSetMatrix(column, 1, OFF);
state = 4;
break;
case 4:
// same column, row 0 off
ledSetMatrix(column, 0, OFF);
state = 1;
break;
default:
state = 0;
break;
}
}
void patternInit() {
schAdd(patternExec, NULL, 0, 1000);
}